Category Archives: TibiaData News

Happy New Year

and we are not being lazy this year either!

We are planning to release an event service, where you can subscribe to information you want to get pushed to your API / client / application.

The exact way of how it will be implemented is not finished yet, but we will cover it in more details on a later state 🙂

Now go celebrate with your friends and we’ll keep you updated.

Regards,
Tobias


Merry Christmas!

This time of year is the perfect time to reflect and show appreciation.

Christmas is a time of giving, I want to give my gratitude to everyone, who has been reporting bugs over the last year.

I am truly grateful for all of my users that have and continue to use my API and keep me motivated to continue!

Sidenote; if you are looking for some easy hosting solution, get over to DigitalOcean, where I host my staff. Use my referral link to support me 🙂

Best regards,
Tobias


Minor changes in TibiaData API

There have been a minor change to the TibiaData API regarding the characters view.

Bug-fixes

  • Guilds view
    • guilds with longer than 2 words encountered issues
  • Characters view
    • name of characters with other symbols in URI results in faulty information

Credits to an unknown reporter who sent the report of the bug in the API.
Keep the reports coming and feel free to suggest new features too!

Regards,
Tobias


TibiaData cache intervals

I’ve received a lot of questions regarding realtime data and the cache we use on our side.. so I thought that I will give you some more details!

As from v2 of the API, we’ve implemented a cache, to minimize the resources that we use in for example CPU usage and to lower the amount of requests that poll our service on a seconds bases.
We at TibiaData understand that you want the latest latest data, but when receiving that amount of similar requests, we had to limit it somehow.

The cache we use is a memcached daemon, which stores data in the memory to serve the information faster to you.

Here is a list of the different API requests and the corresponding memcached timeouts.

  • Characters = 300 s
  • Guild/Guilds/Guildwars = 120 s
  • Highscore = 900 s
  • House/Houses = 300 s
  • News/Newslist = 900 s
  • World/Worlds = 60 s

Do you want to contribute with some money to our project? 
Here you can find our PayPal pool for TibiaData:
https://paypal.me/pools/c/7ZbFeDdXZ6

Best regards,
Tobias Lindberg


Maintenance of our server

Hi there,

Our hosting provider DigitalOceans networking team will be upgrading edge networking equipment to improve performance and reliability, where our service is located.

There is a little impact by this maintenance, which may be a few minutes of increased latency as well as small amounts of packet loss while they shift traffic to redundant devices. They will endeavor to keep this to a minimum for the duration of the change.

Start: 2018-11-01 21:00 UTC
End: 2018-11-02 01:00 UTC

Regards,
Tobias


Minor changes in TibiaData API

There have been a minor change to the TibiaData API regarding the characters view.

Bug-fixes

  • Guilds view
    • town of guildhalls missing
  • Houses view
    • the amount of beds was stuck at 1

Credits to Nohus aka Marcin and Henrique who sent the report of the bug in the API.
Keep the reports coming and feel free to suggest new features too!

Regards,
Tobias


Reminder regarding deprecation of the TibiaData API v1

This is just a reminder for you guys, who have missed our last post regarding the upcoming deprecation of TibiaData API v1.

In order to continue to provide great API to you all while implementing new features without breaking things, we need to deprecate the TibiaData API v1.

TibiaData API v1 will be deprecated the 30rd April 2018!

In the post of the 15th December 2017, you can see a full changelog comparing the v1 and v2. Go check it out here.

Regards,
Tobias


Maintenance of our server

Hi there,

Our hosting provider DigitalOceans networking team will be performing some proactive upgrades in the datacenter, where our service is located.

Our server should not be impacted by this maintenance, but we still want to mention that there is work going on in the datacenter.

Start: 2018-02-28 21:00 UTC
End: 2018-02-28 23:00 UTC

Regards,
Tobias